According to Kotaku, Highguard is a new “PvP Raid Shooter” from Wildlight Entertainment, a studio formed by developers who previously worked on Apex Legends and Titanfall 2. The game was revealed at last month’s Game Awards and features a unique match structure divided into three phases. Players choose from heroes called “Wardens,” vote to defend one of four unique “Keeps,” and then venture out to gather resources before a central “Shieldbreaker” flag spawns. Capturing this flag and planting it at the enemy’s base initiates a raid phase, with the entire match loop designed to last between 15 to 30 minutes. The developers have stressed a goal of avoiding stalled, hours-long matches, and early hands-on impressions found the gameplay surprisingly intuitive despite its complex-sounding description.
The Titanfall Legacy Is Real
Here’s the thing: you can absolutely feel the pedigree. Kotaku’s hands-on makes it clear this isn’t some slapped-together concept from a new studio. The gunplay has that responsive, weighty feel that Respawn is famous for, even if the overall pace is a bit more deliberate. That’s a huge deal. In a genre flooded with floaty, unsatisfying shooters, nailing the core feel of pulling a trigger and hitting a target is half the battle. And they seem to have done it. The UI is polished, the art direction has personality (shoutout to Gregory the cross-eyed Owlbear Koala), and the whole thing just *feels* like a premium product. That’s not nothing in today’s market.
A Genre-Smoosh That Actually Works
On paper, “PvP Raid Shooter” sounds like marketing gobbledygook. But Kotaku’s description makes it sound like a legitimately clever mashup. You’ve got the hero selection and abilities of a hero shooter, the strategic prep and bomb-planting tension of something like Counter-Strike, the resource gathering and base reinforcement of… well, a raid, and the chaotic centerpiece of a Capture the Flag scramble. The fact that it all supposedly clicks into an intuitive 20-minute package is the real magic trick. Most games that try to blend this many ideas end up a confusing mess. Highguard, at least in this early look, seems to have found a flow. The escalating gear rarity each round is a brilliant touch to prevent matches from feeling samey.
The Uphill Battle Ahead
But let’s be real. The article ends on a somber, and frankly, accurate note. Highguard was meme’d into oblivion after its reveal trailer. The internet decided it looked generic, and that first impression is brutally hard to shake. We’ve seen this story before—a genuinely innovative game from a talented team gets written off before anyone even plays it. Titanfall itself faced a version of this. So the biggest challenge for Wildlight isn’t finishing the game; it’s convincing players to un-learn that initial dismissal and give it an honest shot. That requires a flawless launch, crystal-clear communication, and probably a very generous free-to-play or Game Pass-style model. Can they pull it off?
Breath Of Fresh Air Or Too Little, Too Late?
My prediction? If the final product delivers on this early promise, Highguard will cultivate a dedicated, passionate community. It won’t be Apex-sized, but it doesn’t need to be. The niche it’s carving—a strategic, objective-based hero shooter with a beginning, middle, and end to each match—isn’t really being served right now. The 30-minute max match time is a killer feature for adults with actual lives. The risk is that the “raid” and base-building elements might scare off pure shooter fans, while the PvP focus might push away PvE enjoyers. It’s walking a tightrope. But honestly, after years of battle royale clones and tired sequels, a studio trying something this ambitiously hybrid deserves attention. I just hope it gets it.
