Ubisoft Goes All-In on Switch 2 With Assassin’s Creed Shadows

Ubisoft Goes All-In on Switch 2 With Assassin's Creed Shadows - Professional coverage

According to KitGuru.net, Ubisoft has fully detailed the Nintendo Switch 2 version of Assassin’s Creed Shadows following controversy around recent third-party ports like Tomb Raider’s reboot. The publisher calls this “one of Ubisoft’s most ambitious technical undertakings to date” to bring the current-gen open world to Switch 2. The port will retain cloud and cloth simulation systems, use baked Global Illumination similar to Xbox Series S, and feature DLSS for sharper images and improved textures. Ubisoft confirmed the game targets 30fps and will launch on Switch 2 in early December. The company made various optimizations including adjustments to LODs, draw distance, texture resolution and NPC counts to ensure a comparable experience.

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The Switch 2 third-party problem

Here’s the thing – the Switch 2 has been having a rough time with third-party support lately. The recent Tomb Raider reboot port actually looked worse in some ways than the original PS3 version, according to Digital Foundry. That’s pretty embarrassing for a decade-old game running on modern hardware. So Ubisoft‘s detailed breakdown feels like a direct response to that controversy. They’re basically saying “look, we’re not doing a lazy port here.”

Ubisoft’s ambitious approach

What’s interesting is how specific Ubisoft got with their technical details. They’re keeping the same cloud and cloth simulation systems from the PS5/Series X versions? That’s actually pretty impressive for a handheld. The DLSS implementation is crucial here – without it, there’s no way they could maintain that 30fps target while keeping the game looking decent. But I have to wonder – how much of the “high-fidelity experience” they’re promising will actually hold up when we see it running side-by-side with the console versions?

Business strategy behind the push

Ubisoft’s going all-in on Switch 2 support for a reason. They’re betting big on Nintendo’s installed base, and they want to be the premier third-party publisher on the platform. After the mixed reception to other ports, establishing themselves as the developer who “gets it right” could pay huge dividends. They’re basically positioning themselves as the anti-lazy-port publisher. Smart move, especially when you consider that detailed technical analysis from groups like Digital Foundry will inevitably compare their work to recent disappointments.

What it means for gamers

For Switch 2 owners, this is exactly what they want to hear. A major current-gen AAA title coming to their handheld with serious effort behind the port? That’s the dream. The early December launch timing is perfect too – right when people are looking for new games during the holiday season. If Ubisoft delivers on these promises, it could set a new standard for what’s possible on Nintendo’s hardware. But let’s be real – the proof will be in the gameplay footage and those inevitable Digital Foundry breakdowns.

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