According to Kotaku, Amazon Game Studios VP Christoph Hartmann, a co-founder of 2K Games and former president of the BioShock and Borderlands publisher, has left the company. He joined Amazon in 2018 to lead its charge into AAA game development, overseeing projects like the MMO New World, which is now scheduled to be shut down in January 2027. One of his studio’s major releases, the 2020 hero shooter Crucible, was “unreleased” and canceled just months after launch. Amazon signaled a major pivot away from big-budget game development last fall amid company-wide layoffs, and the status of a planned Lord of the Rings MMO remains unconfirmed. Hartmann’s exit is a significant blow to Amazon’s original gaming ambitions, which aimed to leverage its vast resources from AWS to Twitch.
Amazon’s Gaming Reality Check
Here’s the thing: Amazon had every conceivable advantage. They had the cloud infrastructure with AWS, the streaming platform with Twitch, and basically infinite money. They hired serious industry veterans like Hartmann. And yet, they couldn’t make it work. It’s a brutal reminder that gaming is a hits business, and throwing tech and cash at the problem isn’t enough. You need creative vision, operational focus, and a bit of luck. Amazon, for all its might, never managed to synthesize those parts into a cohesive, successful studio operation. The departure of a key leader like this is basically the period at the end of that failed sentence.
So What’s Left?
So where does Amazon go from here? It seems the pivot is complete. The focus now appears to be on its cloud gaming service, Luna, and smaller-scale projects like party games—one of which features an AI version of Snoop Dogg, which tells you a lot about the shift in ambition. They’re still set to publish the upcoming Tomb Raider games, but that’s a publishing/distribution deal, not internal development. The grand vision Hartmann articulated back in 2018, of connecting all of Amazon’s assets to “take gaming to the next level,” has quietly been shelved. The high-profile hire that was supposed to signal their serious intent is now walking out the door.
A Cautionary Tale For Tech Giants
This is becoming a familiar story, isn’t it? A deep-pocketed tech giant storms into the games industry, makes a huge splash with hiring and announcements, and then retreats a few years later after burning through cash and goodwill. Google did it with Stadia. Amazon is doing it with AAA development. It underscores a fundamental disconnect. Building a game studio culture that consistently delivers hits is a completely different beast than scaling a cloud service or an e-commerce platform. You can’t just assemble talent and infrastructure like you’re configuring servers. The creative process is messy, iterative, and often fails. For companies built on data-driven efficiency and scale, that’s a tough pill to swallow. Amazon’s gaming story, for now, looks like another expensive lesson learned the hard way.
